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:// The color black, fully opaque, will be used when the color buffers are cleared |
:// The color black, fully opaque, will be used when the color buffers are cleared |
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:gl.clearColor(0.0, 0.0, 0.0, 1.0); |
:gl.clearColor(0.0, 0.0, 0.0, 1.0); |
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+ | |||
+ | ==Se also== |
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+ | *[[clear]] |
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+ | *[[clearDepth]] |
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+ | *[[clearStencil]] |
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[[Category:Methods]] |
[[Category:Methods]] |
Revision as of 18:11, 30 June 2011
Definition
The clearColor() method specifies the red, green, blue, and alpha values used by clear() to clear the color buffers.
Syntax
- gl.clearColor(red, green, blue, alpha)
Parameters
- red: floating-point number between 0.0 and 1.0, the default value is 0.0
- green: floating-point number between 0.0 and 1.0, the default value is 0.0
- blue: floating-point number between 0.0 and 1.0, the default value is 0.0
- alpha: floating-point number between 0.0 and 1.0, the default value is 0.0
Examples
- // The color black, fully opaque, will be used when the color buffers are cleared
- gl.clearColor(0.0, 0.0, 0.0, 1.0);